Magical Mushroom Wilderness π
An Animated Blender Scene
I made this scene while following along with Ryan King Art's tutorial series around the same concept.Β
But with a few custom twists:
-Β Using an early alpha build of Blender 3.6 to create floating particle fields with collision detection from the ground up via Simulation Nodes.
- Rendering in Cycles
- Replicating glow lighting with Blender's Compositor.