What happens when wind forces and cloth simulations mix with transmissive materials and ray tracing hijinks?

Let’s just say... objects in the clear may have a spooky tendency to reappear 💀

Originally, I had the idea of doing something with an “invisibility cloak” from Harry Potter lore. And then I asked: What if it was a reverse invisibility cloak? 🤯​​​​​​​

In the end… things got super spooky as I got to subverting the expectations of what an invisibility cloak should do – all while preserving the fascinating properties of transparency and wavy cloth simulations 🔍✨💀

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