My take on the final challenge from CGCookieโs Fundamentals of 3D Mesh Modeling in Blender course.
The main prompt was for creating a low-poly bedroom scene with realistically proportioned objects. And I wanted to create something a bit more fantastical and fictionalized while still keeping the objects mostly grounded in realism. This led me to imagining a bedroom... but inside of a โlantern roomโ at the top of a lighthouse ๐ฎ
(I also leveraged some inspiration from the fact that decking these spaces out for living is actually a real concept.)
Material and texture wasnโt exactly the main focus of the project, but I couldnโt help myself in a few cases from putting a bit more... polish... into the final render โจ
The main prompt was for creating a low-poly bedroom scene with realistically proportioned objects. And I wanted to create something a bit more fantastical and fictionalized while still keeping the objects mostly grounded in realism. This led me to imagining a bedroom... but inside of a โlantern roomโ at the top of a lighthouse ๐ฎ
(I also leveraged some inspiration from the fact that decking these spaces out for living is actually a real concept.)
Material and texture wasnโt exactly the main focus of the project, but I couldnโt help myself in a few cases from putting a bit more... polish... into the final render โจ